Due to limited communication, lack of resupply, and little to no evacuation opportunities, future long distance exploration missions to space will require astronauts to act with greater autonomy than past and present missions.
The goal of this creative problem-solving model is to help researchers build tasks and analyze metrics produced from the results of astronaut trainings in simulations.
Researcher, Product Designer, Photographer
Farhan Ahmed, Sarina Vij, Vicky Sun, Joshua Winfrey
3 months work in progress
Figma
Every crewed spaced mission to date has been largely controlled from Earth by Mission Control. When an anomaly occurs, over 80 ground-based system experts with 600+ years of total experience stand ready to respond immediately. These experts act quickly to detect, diagnose, and respond to the problem to restore the vehicle and crew to a safe state.
However, future Mars mission crew, comprising around four astronauts, will face a 44-minute round-trip communication delay, necessitating rapid responses to time-critical anomalies that were traditionally handled by a team 20 times their size.
Along with research, I will be developing the design system needed to help researchers and prototyping any physical and digital aspects we have for the system as well.
To understand what I'm working with, I first had to understand NASA and how this problem is unlike anything that has happened before. Thus, I started looking into the history of the organization and how creative problem solving is a key component in helping future astronauts go to Mars.
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Every analogous domain while similar in some cases, have ways to reduce the risk. For example, pilots operate with a small team, but they do not suffer from long duration missions and high communication delays. Antarctic explorers do have longer duration missions with a lack of communication, but they are able to bring a large team of experts to combat any issues that arise.
In addition to analogous domain research, I've also looked into people who formalized an approach to creative problem solving, such as Alex Osborn. From there, I continued to explore different frameworks and assessments of creative problem solving to slowly build a version of my own to address the difficulties of long duration exploration space flight.
I interviewed other professions, such as designers, engineers, and game developers, to ask how they creatively solve problems.
The research is far from over, and I have my team with me to tackle this very meta scenario of solving creative problem solving for the mission to Mars.